Steps for initializing textures in THREE.JS before use

Before beginning the rendering and animation of objects, I preload and create material textures. However, THREE JS only uploads textures to the GPU when the object is visible in the camera. This causes jerky animation when a new object appears on screen because the texture is sent to the GPU at that moment. Is there a way to send textures to the GPU during the texture creation process to avoid delays during runtime? https://i.sstatic.net/vVijM.png The process of loading images to the GPU can be time-consuming.

Answer №1

One method I suggest is to traverse through your object hierarchy, changing each object's frustumCulled property to false. After calling renderer.render(scene, ...) once, you can then reset the flags to true (or to their original values).

function setAllCulled(obj, culled) {
  obj.frustumCulled = culled;
  obj.children.forEach(child => setAllCulled(child, culled));
}

setAllCulled(scene, false);
renderer.render(scene, camera);
setAllCulled(scene, true);

Additionally, you may use

renderer.setTexture2D(texture, 0)
to ensure a texture is properly initialized.

Answer №2

Attempt using

renderer.initializeTexture(texture: THREE:Texture)
for version r0.149.0

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