After implementing the code from the provided example webxr_ar_hittest, I successfully placed an object in my room. Now, I want to enable the ability to rotate the object with the press of a button. However, I haven't been able to find details on how to integrate UI and HUD elements alongside "webxr fullscreen" examples. Can someone offer guidance on how to display a DOM element above the rendered scene or include a rotation button within the scene? Are there any functionalities in three.js that could assist me with this situation?