Steps for achieving smooth borders on a 3D model using Three.js

Encountering an issue with the 3D model rendering as the mesh border appears to be jagged. Included images of the model loaded using three.js and the same model in Blender. Is this problem related to the 3D model itself?

Loader = new THREE.JSONLoader(true);
Loader.load("models/test.json", function (geometry) {
    geometry.mergeVertices();
    geometry.computeVertexNormals();
    geometry.computeFaceNormals();
    Material = new THREE.MeshLambertMaterial();
    Material.side = THREE.DoubleSide;
    Material.shading = THREE.SmoothShading;
    Mesh= new THREE.Mesh(geometry,Material);
    Mesh.doubleSided = true;
    Material.map = new THREE.ImageUtils.loadTexture("textures/pattern3.jpg");
    Material.map.wrapS = THREE.RepeatWrapping;
    Material.map.wrapT = THREE.RepeatWrapping;
    Material.map.repeat.set(2,2);
    Scene.add(Mesh);

});

https://i.sstatic.net/GYJ0m.png

https://i.sstatic.net/Sz6VO.png

Answer №1

To improve the quality of your rendering, consider including { antialias: true } as an argument in your renderer function.

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