I am facing a unique challenge that I haven't seen discussed before. From my limited knowledge of how 3D objects are rendered using webgl and three.js, it appears that I am struggling to create a geometric shape similar to a parallelepiped that does not have all angles of 90 degrees, while inheriting its geometry from cubegeometry.
My objective is to achieve something like this:
The desired outcome should resemble what the following CSS code would do for an HTML element:
-moz-transform: skew(0,-45.1deg);
Can anyone provide guidance or a solution to this dilemma?
Thank you for your help.