Is it possible to import .fbx files in Babylon.js like Three.js does? If so, what is the process for doing that? I've seen some suggestions online about converting .fbx files to .babylon or using Unity/3DS Max to convert them. However, this seems like a complicated approach as it involves using multiple software programs to export to .babylon from Maya.
Can someone guide me on the most efficient way to export from Maya to Babylon.js while preserving textures and animations?