Since updating from r67 to r86, our soccer balls don't look as sleek. Has anyone encountered a similar problem before?
The code that previously gave us smooth spheres is now causing issues with the texture (and some lighting, but that's manageable) in version r86.
This is the section responsible for creating the spheres:
const material = new THREE.MeshPhongMaterial({ map: texture, transparent: false });
material.alphaTest = 0.5;
const geometry = new THREE.SphereGeometry(radius, res, res);
const mesh = new THREE.Mesh(geometry, material);