Utilize the clipping functionality in three.js to define planes that clip intersecting objects' geometry.
To confine the 3D space of your object, consider implementing a bounding box.
// Define a bounding box for the object
var boundingBox = new THREE.Box3().setFromObject(myObject);
// Find the center of the bounding box
var center = new THREE.Vector3();
boundingBox.getCenter(center);
// Visualize the bounding box with a helper object
var helper = new THREE.Box3Helper(boundingBox, 0xffff00);
// Add the helper object to the scene
scene.add(helper);
// Update code.
// Define a bounding box for the object
var boundingBox = new THREE.Box3().setFromObject(myObject);
// Remove intersecting objects within the bounding box
for (var i = scene.children.length - 1; i >= 0; i--) {
var object = scene.children[i];
if (object.type === 'Mesh' && boundingBox.intersectsBox(new THREE.Box3().setFromObject(object))) {
scene.remove(object);
}
}
Implementing the code will produce a plane geometry with a box-shaped cutout.