Can a sphere in THREE.js
be given a material shader to achieve a unique visual effect like the one shown here? (I'm specifically interested in replicating the border, glow, and streak on the red sphere.)
https://i.sstatic.net/rjfkm.png
If this is possible, could anyone provide guidance on where to find helpful documentation or tutorials on material shaders?
Currently, the material I'm using utilizes a phong base phong shader, which does not produce the desired effect.
var protonMat = new THREE.MeshPhongMaterial({
color: 0xC31818,
emissive: 0xBE2323,
shininess: 0,
shading: THREE.SmoothShading
});
I apologize for the lack of code provided; I am uncertain how to start implementing these shaders!