My current setup involves creating a cylinder using the following code:
var geometry = new THREE.CylinderGeometry( 50, 50, 2, 128 );
The resulting shape is a flat cylinder resembling a coin. However, when I apply a displacementMap and normalMap, I notice that textures appear on both sides of the cylinder. My goal is to have these maps only on one side.
Is there a way for me to achieve this desired effect?