Currently, I am in possession of 2 instances of THREE.Vector3()
.
My task at hand is to create a circular shape around one vector with the second vector serving as a tangent.
I have determined the radius of the circle geometry based on the distance between the two vectors.
How can I transform the circle in order for it to intersect with the second vector?
Moreover, how do I determine the rotation (in radians) of the circle?
Can I leverage functions within the THREE framework or would a mathematical approach be more suitable for this scenario?
(Ideally, I am hoping that there exists a fundamental function within the 3D framework).