Retrieve the vertex index within the function provided to THREE.PointsMaterial.map

As I work on developing a particle system using THREE.Points, I have a need to customize the HTML5 Canvas texture returned from the function assigned to THREE.PointsMaterial.map for each individual particle. Is there a way to access the vertex index within that function in order to apply unique textures to each particle/vertex?

Answer №1

When discussing

The canvas texture resulting from the function used in THREE.PointsMaterial.map

It seems like you may be referring to something similar to what is shown HERE.

If that's the case, then unfortunately, you won't have access to the vertex index. You'd need to either create a unique material and map for each vertex (which might not be ideal), or develop your own shader.

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