I'm just starting out with three.js.
For my project, I need to create a 3D graphical website.
After doing some research on Google, I discovered that three.js is a great tool for manipulating WebGL with ease.
In the three.js documentation(),
TextGeometry is the API used for drawing text in the scene.
[src.js]
init = () => {
window.addEventListener('resize', resizeWindow);
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000);
var controls = new THREE.OrbitControls( camera );
controls.update();
var renderer = new THREE.WebGLRenderer();
renderer.setClearColor(0xdd3b56);
renderer.setSize(window.innerWidth, window.innerHeight);
// Set shadow
renderer.shadowMap.enabled = true;
// Show Axis
var axes = new THREE.AxisHelper(5);
scene.add(axes);
// Text
var loader = new THREE.FontLoader();
loader.load( './helvetiker_regular.typeface.json', function ( font ) {
var geometry = new THREE.TextGeometry( 'Hello three.js!', {
font: font,
size: 80,
height: 5,
curveSegments: 12,
bevelEnabled: true,
bevelThickness: 10,
bevelSize: 8,
bevelSegments: 5
} );
} );
var textMaterial = new THREE.MeshPhongMaterial({color: 0xFE98A0});
var text = new THREE.Mesh(geometry, textMaterial);
text.position.x = 0;
text.position.y = 10;
text.position.z = 10;
scene.add(text);
// Light
var spotLight = new THREE.SpotLight(0xFFFFFF);
spotLight.position.set(-40, 60, 30);
spotLight.castShadow = true;
spotLight.shadow.mapSize.width = 5120;
spotLight.shadow.mapSize.height = 5120;
scene.add(spotLight);
// Camera Setting
camera.position.x = 0;
camera.position.y = 30;
camera.position.z = 30;
camera.lookAt(scene.position);
document.getElementById("threejs_scene").appendChild(renderer.domElement);
renderScene();
function renderScene() {
requestAnimationFrame(renderScene);
controls.update();
renderer.render(scene, camera);
}
}
window.onload = init();
[index.html]
<html>
<head>
<script src="three.js"></script>
<script src="OrbitControls.js"></script>
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<div id="threejs_scene"></div>
<script src="src.js"></script>
</body>
</html>
When running my code, I encountered the error message:
[.WebGL-0x7fb612852000]RENDER WARNING: Render count or primcount is 0.
and WebGL: too many errors, no more errors will be reported to the console for this context.
.
Upon researching, I discovered that this error occurs when Three.js is attempting to render an object that has not been created yet.
However, in my code, I have already defined the object.
var textMaterial = new THREE.MeshPhongMaterial({color: 0xFE98A0});
var text = new THREE.Mesh(geometry, textMaterial);
text.position.x = 0;
text.position.y = 10;
text.position.z = 10;
How can I resolve this issue?
Ultimately, my goal is to display text in the scene.
Thank you.