render target in three.js EffectComposer

When we utilize an EffectComposer, the scene is rendered into either composer.renderTarget2 or composer.renderTarget1. In a particular example, I came across this:

renderer.render( scene, camera, composer.renderTarget2, true );

renderer.shadowMapEnabled = false;
depthPassPlugin.enabled = false;

// postprocessing steps

composer.render( 0.1 );

I am curious about the impact of the first line in this code snippet. The scene is rendered into composer.renderTarget2, but how is renderTarget2 utilized thereafter?

Appreciate any insights on this.

Answer №1

When utilizing renderTarget2 as a WebGLRenderTarget, it is important to specify the filter to be used before running the composer's passes.

For a practical example, you can visit:

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