I am currently working with a webgl shader in three.js that is responsible for generating a model using a skeleton and a SkinnedMesh (example image can be seen below).
https://i.sstatic.net/vZp8B.png
The issue I'm facing is that there doesn't seem to be a straightforward way in three.js to access the vertices produced by the shader computation. I need these vertices to save the output as a 3D object file on the client side, such as .obj or .stl formats.
Unfortunately, I am unable to share the source code, but I believe this is a common problem in webgl development. Is there any method or workaround to extract these vertices directly from the buffers used by webgl or through alternative means?