I created a setup where I've arranged multiple items around a camera in a circular manner, and currently they are positioned in a counter-clockwise direction using the following code:
answer.position.y = Math.sin(answerBoxRadians) * circleRadius;
answer.position.z = Math.cos(answerBoxRadians) * circleRadius;
answer.rotation.x = Math.PI - answerBoxRadians;
Is there a way to adjust the math so that they instead appear in a clockwise direction?