Check out these awesome examples of multiscreen capabilities:
webgl_multiple_canvases_circle
webgl_multiple_canvases_complex
webgl_multiple_canvases_grid
These examples even reference the Google Liquid Galaxy project: liquidGalaxy
I am exploring how to adapt my app to utilize multiple screens, such as four 1920x1080 displays, each showing a different part of an image.
After creating a basic proof of concept, which involves displaying content/canvas on new windows and syncing mouse positions via a node.js server and socket.io, I encountered issues when the windows are of different sizes.
Below is a case where this setup failed.
It's worth noting that the full app is not fully functional yet, as the screens are not compatible across different computers. I need to address this offset issue first.
If you're interested in trying it out or contributing, the project can be found here:
Thank you for your support!