After successfully implementing raycasting on lines with R59 and displaying tooltips on mouseover, I encountered performance issues due to increasing data. This led me to switch from using THREE.Geometry
to THREE.BufferGeometry
. While everything else seems to be working fine, raycasting is no longer functioning as expected. There are no errors or any other indication when hovering over the lines.
Is it not possible to intersect raycasting on lines constructed with THREE.BufferGeometry
?