Position a mesh at the bottom right of the screen using three.js

I am currently working on a FPS game using three.js. My goal is to lock the weapon at the bottom right corner of the screen, giving it a realistic feel like in other FPS games.

After some initial experimentation, I have implemented a proof of concept that involves copying the user's position and adding an offset:

fpsweapon.position.copy( user.position );
fpsweapon.position.y = user.position.y + 15;

While this method works, I can't help but think there might be a more efficient way to achieve the same result. Has anyone else tackled this problem before?

I'm open to suggestions or resources on how to optimize this process for a smoother gaming experience.

Thank you for your help!

Answer №1

Instead of placing fpsweapon in the scene, place it within the user object

user.insert (fpsweapon);

Next, adjust its coordinates to (0, 15, 0).

This will establish the weapon's position relative to its container (user), eliminating the need for further adjustments.

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