Hi there! I have a code snippet that currently renders an image vertically, and I'm looking to modify it so that the PlaneGeometry is drawn horizontally instead. Rather than rotating it with
mesh.rotation.x=THREE.Math.degToRad(-90);
, I'd like it to be positioned at x=0 y=0 z=0:
https://i.sstatic.net/wgoP6.png
If we use
mesh.rotation.x=THREE.Math.degToRad(-90);
The arrow will point downward,
Conversely, if we use:
mesh.rotation.x=THREE.Math.degToRad(90);
The arrow will point upwards.
Your assistance in achieving this modification would be greatly appreciated. Thank you!