Plane flying above a Box in ThreeJs

Encountering an issue where a plane placed over a box disappears at certain camera angles.

It seems like the problem is related to the box's polygons, but the exact cause is unknown.

You can view an example here: http://jsfiddle.net/fv9sqsoj/9/

var camera, scene, renderer,controls,Allobjects;
init();
animate();

function init() {
    // Code for initializing the scene, camera, and objects
}

function animate() {
    // Code for animating the objects in the scene
}

Appreciate any assistance with this issue!

Answer №1

To provide a complete response to the issue highlighted by WestLangley

The problem at hand relates to the CanvasRenderer

When increasing the tessellation, the issue is not as severe as outlined in the post by WestLangley: Disappearing Objects - Three.js CanvasRenderer

var geometry = new THREE.PlaneGeometry( width, height, 10, 10 );

However, this approach does not entirely resolve the problem

The optimal solution is to utilize the WebGLRenderer Given that not all browsers support it, a WebGL detector can be employed to determine compatibility: https://github.com/mrdoob/three.js/blob/master/examples/js/Detector.js

renderer = Detector.webgl? new THREE.WebGLRenderer(): new THREE.CanvasRenderer();

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