Placing renderer.clear() in the last line of the render() function results in a scene that appears completely

Here's the code snippet that I'm working with:

function render() {
    renderer.render( scene, camera );
    renderer.clear();
}

I've noticed that when I run this code, my scene ends up being rendered as black. Could this be happening because the color buffer is getting cleared before the rendering actually takes place?

If I switch the order of operations like this:

function render() {
    renderer.clear();
    renderer.render( scene, camera );
}

It seems to work fine in this configuration. But how can I ensure that the color buffer is fully rendered before I call the clear() function?

I'm interested in understanding the difference and impact of clearing the color buffer at the beginning versus at the end of the render process.

Answer №1

Understanding the difference between clearing a renderer's framebuffer before and after rendering is crucial in grasping how WebGL content is displayed on a web page. In the realm of WebGL, there is always buffering happening - typically at least double buffering (and in some cases like Firefox, even triple-buffering). This means that during a requestAnimationFrame callback (such as your render function), all WebGL operations only affect a back buffer while leaving the front buffer untouched. Once the callback ends, the browser switches these buffers: the back becomes the front, and vice versa. The refreshed front buffer is then used by the browser to render the webpage, while the new back buffer awaits the next cycle of rAF. It's important to note that the browser usually doesn't alter the buffer contents upon swapping unless instructed to do so with the preserveDrawingBuffer context option.

In relation to your query, if you first render a scene and then clear the buffer, you'll initially see remnants of the previous frame stored in the buffer's memory before erasing them. Consequently, this process may yield unexpected outcomes since you're essentially wiping out what was just rendered. On the other hand, starting with a cleared buffer before rendering ensures accurate results - eliminating any artifacts from prior frames and replacing them with fresh content. The browser then presents this updated buffer on the webpage for viewing.

To summarize: it's common practice to clear the framebuffer initially to avoid any carryover from earlier frames, establishing a pristine canvas for subsequent rendering tasks.

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