I need to add some force and impulse to a 3D model, with the physics engine Physijs adjusting the rotational and translational velocity based on the object's mass distribution.
Is there a way to accomplish this effectively? It seems like Physijs only offers methods for setting rotational velocity and applying impulses to the center of mass. However, considering that objects can collide and generate rotational velocity, I believe it should have the internal capability to handle this.
If Physijs is not capable of doing this, are there any other JavaScript physics libraries that could provide this functionality?
Thank you