Pass for Achieving the Bokeh2 Effect

I'm attempting to transfer the Bokeh2 Depth of Field effect to an effect composer pass. Every time I try to run it, I encounter the following error:

glDrawElements: Source and destination textures of the draw are the same.

Below is the render function code snippet:

render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {

    renderer.clear();

    // Render scene into texture

    this.scene.overrideMaterial = null;
    renderer.render( this.scene, this.camera, this.rtTextureColor, true );

    // Render depth into texture

    this.scene.overrideMaterial = this.material_depth;
    renderer.render( this.scene, this.camera, this.rtTextureDepth, true );

    // Render bokeh composite

    renderer.render( this.scene, this.camera );

}

Answer №1

At first, I mistook the real scene for the one produced by the DOF effect. As a result, I mistakenly attempted to both read from and write to the same buffer during the initial rendering call. To resolve this issue, I had to input the authentic scene and camera, using them to create the color and depth buffers.

renderer.render( this.authenticScene, this.authenticCamera, this.rtTextureColor, true );

Afterwards, proceed to render the effect scene with the textures that were generated

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