Obtain the orientation of the threejs scene and camera to establish the initial perspective

Currently, I am facing challenges in configuring the default camera position and orientation for my THREE.JS demo. I aim to manually adjust the view/scene/camera through trackball interaction and then find a way to set the correct camera settings to establish the desired view as the default.

Despite my attempts to manipulate the camera quaternion, I have not been successful. My intuition tells me that I should be able to obtain the camera position/quaternion from the scene and use it as the default settings, is that correct?

Any advice on how to achieve this would be greatly appreciated.

Answer №1

Indeed, that is the correct approach. Another option is to utilize the "lookAt" function to set the camera's position and target for viewing.

In instances where an additional layer of control is implemented, such as a THREE OrbitController, it is advisable to constrain the values of the controller rather than the camera itself.

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