Currently, I am facing challenges in configuring the default camera position and orientation for my THREE.JS demo. I aim to manually adjust the view/scene/camera through trackball interaction and then find a way to set the correct camera settings to establish the desired view as the default.
Despite my attempts to manipulate the camera quaternion, I have not been successful. My intuition tells me that I should be able to obtain the camera position/quaternion from the scene and use it as the default settings, is that correct?
Any advice on how to achieve this would be greatly appreciated.