Has anyone figured out a way to modify an existing image (img
element) using JavaScript without generating a new one? Most of the information I found online only talks about creating a new image with desired changes, but for performance reasons, I want to avoid that. Is there a way to achieve this in a browser environment?
I'm specifically looking to make real-time edits to a large uv map of a three.js
model without constantly recreating the entire image due to performance concerns.