Could anyone help me with this issue I'm facing? I have a scenario where I am rendering multiple meshes in Three.JS with different solid colors and transparency. However, these meshes are overlapping and the colors are blending together in the overlapping areas, creating dark blue sections.
Here is a link to a demonstration: http://jsfiddle.net/H6RBk/
Is there a way to make the meshes appear as a solid, transparent whole without the colors blending in the overlapping sections? Additionally, these meshes are the only elements being rendered in the scene, so if it is possible to make the entire scene transparent, that would also work for me.