Exploring shaders with Three.js is a new challenge for me, and I'm struggling to modify some crucial code without just adjusting the RGBA values. One limitation I face is being unable to enclose it within an .html()
method. My goal is to apply 10 different shader colors.
varying vec3 vNormal;
void main() {
float intensity = pow(0.4 - dot(vNormal, vec3(0.0, 0.0, 1.0)), 4.0);
gl_FragColor = vec4(0, 0, 255, 1.0) * intensity; }
//gl_FragColor = vec4(0, 0, 255, 1.0) represents the RGBA value
}
Currently, I'm stuck not being able to make any changes to that line of code besides leaving it as is for it to function properly. The only option I have is duplicating the ID in its script tag, adjusting the RGBA values, and assigning it to different <script>
elements. However, repeating this process ten times is not ideal for efficiency.
You can access the complete necessary code through this fiddle. How would you go about altering the code so you can easily reference a shader color?