I've been working on rendering an object with materials using Three.js, but I've noticed that the final result looks different from what I see in other online viewers, such as , which also utilizes Three.js under the hood.
I've attempted to increase the level of details (LOD) and have experimented with NearestFilter / LinearFilter, but to no avail.
Here is a screenshot of how it should look when rendered by 3dviewer.
However, this is how it appears in my application
The object looks more natural in the 3dviewer version, while in mine, it appears too shiny and glossy.
Should I consider applying a specific filter (although I have not found it in the 3dviewer sources) or perhaps adjust the lighting?
Here is the current code I'm using:
... (code block unchanged) ...
For access to the object, materials, and textures, you can download them from this dropbox link.