Struggling for nearly half an hour now, attempting to place a pointlight at the base of my model, but achieving dismal outcomes. Not sure of the dimensions of my model, and consistently failing to accurately pinpoint the light within the scene.
Thought about using a cube to mark the exact location of the pointlight, but introducing another geometry disrupts the texture update feature for my primary obj. Seems like that option is off the table.
Any suggestions for precise light placement?
Check out my code at view-source: