Manipulate two elements using restrictions in AFRAME

I have two objects that I would like to animate with specific movements. Here is what I need:

Currently, I have their 3D models in stl format along with their offset calculations.

I can import them into aframe, but I am struggling to implement movement controls using the keyboard, while also maintaining their original posture. For example:

  1. I need the square element to move in a linear path by a set distance when the Q key is pressed
  2. The round element should rotate by a specific angle when the R key is pressed

Answer №1

There are two important points to consider in this scenario:

1) Reacting to keypress events:

document.onkeypress = function(e) {
    if (e.charCode === 118) {

   }
};

You have the option to react based on either the charCode (ASCII) or the actual key itself ('d', 'f'...).
Check out the live example here.

2) Managing rotation and movement within specified "boundaries"

If you want a square to move around a cylinder, it should be set as a child element of the cylinder.

<a-cylinder>
  <a-box></a-box>
<a-cylinder>

By doing this, the box will move relative to its parent's reference frame. So, moving it "forward" won't necessarily align with the global "forward" vector, but rather the parent's "forward" direction.

Take a look at the demonstration here.

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