While working on a scene in three.js that includes a high quantity of instances (around 2000) with 200-300 vertices each, I integrated some postprocessing effects using the EffectComposer. However, I noticed that the performance has been slowing down.
Is there a method to address the slowdown related to having a large number of instances, especially when they are not all visible simultaneously in the scene?
When creating my instances, I have been using:
var newObject = object.clone();