Maintaining consistent sprite text size in THree.js while zooming with an orthographic camera

When using three.js with an orthographic camera, the size of a Sprite can be magnified or reduced when zooming the mouse. To prevent the text size from changing, consider adjusting the camera settings and applying proper texture and material to the Sprite.

var camera = new OrthographicCamera(width / - 2, width / 2, height / 2, height / - 2, 0.01, 100000);
var texture = new THREE.Texture( canvas );
var material = new THREE.SpriteMaterial ( { map: texture, transparent:false } );
var sprite = new THREE.Sprite( material );
scene.add(sprite);

Need help keeping the text size consistent when zooming the mouse? Here's a possible solution.

Answer №1

When it comes to zooming in your scene, there are a few different ways you could be doing it:

  • Adjusting the camera's position
  • Changing the camera's field of view

If you're specifically interested in maintaining a constant size for your sprites regardless of depth, you may want to try setting

SpriteMaterial.sizeAttenuation = false;
This functionality is designed to keep sprites at a consistent size within the scene. You can find more information in the documentation here, but please note that it may only be effective with a perspective camera.

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