After enabling fog for a scene in three.js and ensuring that the materials have the fog boolean enabled, I noticed an interesting behavior. When I reload the page and quickly switch to another application (or another space on my mac) and then return to the site, the fog works properly.
However, if I don't follow this specific sequence, the fog does not appear at all.
Is this a common issue with WebGL or could it be something else?
I am currently using Three.js r71.
Appreciate your insights and responses!