As I dive into learning three.js, I am faced with a challenge. I have implemented three buttons for different backgrounds in my project, but I want them to fade in and out when clicked.
The code snippet I am currently using for the buttons is given below:
var material = new THREE.MeshBasicMaterial( {
map: THREE.ImageUtils.loadTexture( 'pic.jpg' )
} );
var backgroundButton1 = document.getElementById('change-background-1');
backgroundButton1.addEventListener('click', function(){
material.map = THREE.ImageUtils.loadTexture('pic.jpg');
});
var backgroundButton2 = document.getElementById('change-background-2');
backgroundButton2.addEventListener('click', function(){
material.map = THREE.ImageUtils.loadTexture('pic1.jpg');
});
var backgroundButton3 = document.getElementById('change-background-3');
backgroundButton3.addEventListener('click', function(){
material.map = THREE.ImageUtils.loadTexture('pic2.jpg');
});
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
I am seeking guidance on how to achieve the desired fading effect. How can I accomplish this task?