After scouring the web, I came across several potential mesh simplification implementations that could be easily adapted to JavaScript for direct use in model importation. These candidates include:
My curiosity lies in the absence of a JavaScript implementation, particularly for a robust library like three.js where level of detail is extensively supported. Is there a significant hindrance in terms of computational speed when performing these tasks in js? I personally believe it wouldn't be as time-consuming as some may think. Furthermore, can cross-compiling one of the existing c++ implementations to JavaScript really be that challenging?