Your approach to computer programming seems reminiscent of Frankenstein's monster - piecing together code fragments like body parts and hoping they function as a cohesive program. Rather than starting with this patchwork method, consider a top-down approach. Begin by clearly defining in plain language what you want your program to accomplish. You've already made progress on this:
I need the code to roll the dice 25 times.
Convert this problem statement into pseudo-code format before proceeding any further:
repeat 25 times
roll die
The next part of your task states:
I need to generate a random array of "one", "two", "three", "four", "five", "six".
This requires more precise thought. Instead of 'a random array', it appears you actually want 'a random value from an array'. Adjust the pseudo-code accordingly:
repeat 25 times
roll die
to roll die
generate random value from array of "one" to "six"
Lastly, the problem statement includes:
I also need to count how many times each number is rolled. Here's what I have:
We can handle this by either adding a separate step for counting rolls or integrating the counting within the existing process. Choosing the latter, the updated pseudo-code becomes:
initialize counts
loop from 1 to 25
roll die
update counts
to roll die
generate random value from array of "one" to "six"
This structured approach allows clarity in functionality without getting bogged down in syntax intricacies. By solidifying the pseudo-code, we can easily discuss its flow or delegate implementation to others. With JavaScript as the chosen language, we refine the pseudo-code for better detail and prepare to store results for future reference.
define an array of six numbers for counts with initial values set to zero
create an empty array called results
loop from 1 to 25
simulate rolling a die to get a result
adjust counts based on result
append result to the results array
display results
display counts
to roll die
provide a random value from the range of "one" to "six"
return the selected value
Now, with a clearer blueprint in place, proceed to implement a JavaScript program that aligns closely with this structure. Actions outlined in our pseudo-code are encapsulated within a JavaScript function.
function rollDie() {
return Math.floor(Math.random() * 6);
}
var counts = [0, 0, 0, 0, 0, 0];
var results = [];
for (var i = 0; i < 25; i++) {
var result = rollDie();
counts[result] = counts[result] + 1;
results.push(result);
}
console.log(results);
console.log(counts);
Although numeric values are used instead of strings for simplicity in this code snippet, the core concept remains unchanged.