I've been struggling to get shadows to work in this fiddle despite trying various configurations. I've looked at other similar questions, tried all the suggested solutions, but still nothing...
My current settings include:
this._box.castShadows = true;
floor.receiveShadow = true;
light.castShadow = true;
this._renderer.shadowMap.enabled = true;
this._renderer.shadowMap.type = THREE.PCFSoftShadowMap;