For my basic WebGL project, I have been utilizing the sim.js
code and its components. Recently, when I attempted to use the frustum
class (refer to this question), it required updating my three.js
. Unfortunately, this caused an issue:
TypeError: ray.intersectScene is not a function sim.js(line 357)
var intersects = ray.intersectScene( this.scene );
Upon reviewing the source code on git, I discovered that the function mentioned does not exist in ray.js
. How should I go about rectifying this problem?