I am trying to add a single particle to my scene and have the ability to move it around. However, my attempts to do so without using a Particle System have been unsuccessful. Whenever I try to render the particle as a mesh, nothing appears on the screen. It's only when I utilize a particle system that the particle shows up.
Below is the code I used for my attempt:
particle_material = new THREE.ParticleBasicMaterial({ color: 0x0000ff, size: 2000 });
particle = new THREE.Particle(particle_material);
particle.position.x = 0;
particle.position.y = 0;
particle.position.z = 0;
scene.add(particle);