I am searching for information on how to change the texture maps on a MTLLoader.MaterialCreator instance, but I have not been able to find any documentation regarding this. If anyone has knowledge about MTLLoader.MaterialCreator or knows how to modify its texture map, it would be greatly appreciated.
After running the preload() method, I attempted the following:
image = new Image();
image.src = "data:image/png;base64,blahblahblah";
mtlInstance.materials[materialName].map.image = image;
However, this did not yield any noticeable changes when loaded with OBJLoader.