I am attempting to determine the current zoom level in a Three.js scene. Specifically, I am interested in detecting the "zoom" or dolly effect applied by the mouse wheel action. For instance, imagine a simple scene consisting of a perspective camera, orbit controls, and an object.
1: `<= see the test here
controls = new THREE.OrbitControls( camera );
controls.dollyOut = function(){ }
controls.dollyIn = function(){ }
controls.addEventListener('change', renderlog); ....`
Thank you!