Every time I make changes and export my Three.js scene with a SkinnedMesh model, the original imported model gets saved instead of the updated version. Despite rotating bones and adjusting morph targets, the exported model remains unchanged.
Even though the console shows that the bone and morph target data has been modified, the exported model does not reflect these updates. It seems like the changes are not being captured during the export process.
Within my render() function, the model is exported as an OBJ file. Here's a snippet of the code:
function render() {
// Code to manipulate mesh and lights
// Exporting part of the code
}
To view the complete code, please visit this JSFiddle link - https://jsfiddle.net/markskelton/ord9gL1a/. Unfortunately, I couldn't find a way to include the model for others to interact with using the code provided.