Is there a way to access and view the compiled shader code of a material in THREE.js?

Whenever I'm working on a custom shader in THREE.js and encounter an error, the console provides me with a helpful error message containing the compiled GLSL code. This includes my own code along with additional lines automatically added by Three.js:

https://i.sstatic.net/lsWX3.png

Query:

Is there a method to retrieve the compiled vertexShader and fragmentShader of a predefined material? Specifically, I am utilizing THREE.MeshLambertMaterial in my current project and would like to analyze the underlying GLSL code for better insight into how it functions. While I am aware that I can access the library's \src\renderers\shaders\ShaderLib\meshlambert_frag.glsl, it contains numerous #include lines and does not include all the additional attributes/uniforms appended by THREE.js.

I have attempted to log the material's properties after the initial render but have been unsuccessful in locating the compiled GLSL code:

var firstRender = true;

function update(){
    renderer.render(scene, camera);

    if(firstRender === true){
        // Where can I find the stored GLSL code in myMaterial?
        console.log(myMaterial.program.vertexShader);
        firstRender = false;
    }
}

Answer №1

Not only can you see the source code of three.js shaders, but you also have the ability to make live edits right in your browser thanks to @spite's innovative shader editor extension designed for Chrome.

Answer №2

It seems that accessing the final code uploaded to the GPU programmatically is not feasible based on my understanding. The code can only be found here in the WebGLProgram class. Depending on your needs, you may consider one of the following options:

  • Use a non-minified version of three.js and set a debugger breakpoint in the WebGLProgram class (debugging through the code can provide insights into how three.js functions).
  • Try installing or to analyze the shader code being executed.

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