As a newcomer to Three.js and JavaScript, I have been experimenting with creating objects in Blender and exporting them using THREE.JSONLoader.
After UV unwrapping my object twice for bump maps, I noticed that the object is displaying properly. However, it seems to be using the first UV map for bump maps instead of the second one that I intended.
I am seeking advice on how to make the object use the second UV map instead. What specific coding adjustments do I need to make?
Thank you for taking the time to read and help me with this issue.