Is the three.js.master folder necessary for utilizing OBJLoader2.js? I keep getting a 404 error when trying to access it

As I venture into using three.js, I am attempting to import an OBJ file using OBJLoader2.js locally (without npm). However, I am encountering a 404 error for three.module.js, MeshReceiver.js, and OBJLoaderParser when trying to add

import {OBJLoader2} from 'https://threejsfundamentals.org/threejs/resources/threejs/r115/examples/jsm/loaders/OBJLoader2.js';

Upon inspecting the OBJLoader2 file, I noticed that it has imports for those missing files:

import {
    FileLoader,
    Object3D,
    Loader
} from "../../../build/three.module.js";

import { OBJLoader2Parser } from "./obj2/OBJLoader2Parser.js";
import { MeshReceiver } from "./obj2/shared/MeshReceiver.js";
import { MaterialHandler } from "./obj2/shared/MaterialHandler.js";

Does this imply that in order to use the OBJLoader2.js, I must also utilize the entire three.js.master file? I have observed tutorials on YouTube where individuals simply paste the OBJLoader2.js file into their directory without any issues. Thank you!

Answer №1

Thanks to @Mugen97, I managed to solve the issue. It turned out that the problem was caused by using the OBJloader.js file from the jsm directory instead of the js folder.

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