Is it possible to utilize the WebGL camera in order to create dynamic transitions between various polygons?

Recently, a friend suggested exploring WebGL as an alternative to CSS transitions. I have a collection of polygons that form a 2D board game.

https://i.sstatic.net/D0dnc.png

In essence, the application moves the player space by space starting at the top of the "C", and we aim to create a first-person view of moving to the next space in the sequence.

The points are charted out, and my idea was to normalize each shape, rotate them in the right direction, add perspective using transformation translateZ, and then transition them along the interior angles as they move from space to space while considering how to segment these transitions between spaces.

Is there a simpler way to navigate a WebGL camera through the spaces rather than pushing polygons through transitions to mimic perspective? Is there perhaps a library that can assist with this?

Thanks everyone!

Answer №1

When working with WebGL, it's important to note that there is no built-in camera feature. WebGL functions as a rasterization library, meaning it essentially creates images by drawing pixels or values into various arrays such as the canvas, textures, and render buffers. If you're looking to incorporate a camera into your WebGL project, you'll need to either code one yourself using JavaScript or utilize a pre-built solution like Three.js which offers camera functionality right out of the box.

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