Can I set a maximum distance for the application of FogExp2, which takes in color and density parameters?
I'm facing an issue where the color of the Sun (drawn using THREE.SphereGeometry) is being overridden by the fog color. Is there a way to prevent the Sun from being affected by FogExp2?
Note: I would rather not use THREE.Fog and stick with the more realistic looking THREE.FogExp2.