I'm currently working on generating a geometry using QuickHull from a THREE Mesh. However, it seems that the QuickHull object only contains information pertaining to the Faces of the mesh.
Does anyone know if there is a way to access the vertex information from this particular instance?
Appreciate any help provided in advance.
const hull = new QuickHull().setFromObject(mesh) //The 'mesh' variable represents an already rendered object
//hull.vertices //This line returns the entire geometry rather than just the vertices of the hull