Is it possible to recycle lights in three js?

Do I need to set up three JS lights every time I load a 3D model?

In programs like Maya, lighting and camera configurations are often set up during rendering. Is there a way to export this as part of an OBJ file? If we can reuse the same lighting setup, our code could be more generalizable across different 3D models. Alternatively, is there a default lighting configuration that will work for most 3D models?

Answer №1

How can I include lighting and cameras in an OBJ file export?

Unfortunately, OBJ files do not support lights and cameras. However, formats like glTF are capable of including these elements.

Is there a universal light configuration that can be applied to any 3D model or does it need to be customized for each one?

The appropriate lighting setup depends on the materials used in your scene. For example, PBR materials may require a HDR environment map for image-based lighting, while simpler scenes with Lambert materials could suffice with ambient or directional lighting.

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