Is it possible to display the bounding box of an object in Threejs?

Originating from Ogre and C++, I have now transitioned to developing with Threejs.

When working with Ogre, for debugging purposes, I frequently utilize the following method:

Ogre::SceneNode* n = ...
n->showBoundingBox(true);

This method is simply used for debugging and testing purposes.

Is there an equivalent method in Threejs? I am currently working with Sprite objects.

Answer №1

The most recent release of r67 introduces the BoundingBoxHelper function, which displays the world-axis-aligned bounding box for any given object.

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